Item request has been placed! ×
Item request cannot be made. ×
loading  Processing Request
Item request has been placed! ×
Item request cannot be made. ×
loading  Processing Request
Academic Journal

Applied gamification using virtual escape rooms: case studies in entrepreneurial and anatomy classes

Subjects: gamification; technology enhanced learning; anatomy

  • Source: Lyons , R , Sweeney , E M & Lynch , C 2023 , ' Applied gamification using virtual escape rooms: case studies in entrepreneurial and anatomy classes ' , Irish Journal of

Record details

×
Conference

Sustaining engagement with employability in T&I education: an exploratory study of gamifying an internship

Subjects: T&I education; employability; engagement

  • Source: Ho , C-E 2022 , ' Sustaining engagement with employability in T &I education: an exploratory study of gamifying an internship ' , Translation and Interpreting Forum Olomouc 2022 , Olomouc , Czech

Record details

×
Academic Journal

Game-like interactive environment using BIM-based virtual reality for the timber frame self-build housing sector

Subjects: BIM; Collaboration; Design automation

  • Source: Potseluyko , L , Pour Rahimian , F , Dawood , N , Elghaish , F & Hajirasouli , A 2022 , ' Game-like interactive environment using BIM-based virtual reality for the timber frame self-build housing

Record details

×
Academic Journal

Feasibility of Repeated Assessment of Cognitive Function in Older Adults Using a Wireless, Mobile, Dry-EEG Headset and Tablet-Based Games

Subjects: Psychiatry; EEG; EEG biomarker

  • Source: McWilliams , E C , Barbey , F M , Dyer , J F , Islam , M N , McGuinness , B , Murphy , B , Nolan , H , Passmore , P , Rueda-Delgado , L M & Buick , A R 2021 , ' Feasibility of Repeated Assessment of

Record details

×
Academic Journal

Gaming for Awareness

Subjects: Dementia; Dementia Awareness; Gamification

  • Source: Mitchell , G , Carter , G & Brown Wilson , C 2021 , ' Gaming for Awareness ' , Journal of Dementia Care , vol. 29 , no. 1 , pp. 16-17 .

Record details

×
Academic Journal

Evaluation of a ‘serious game’ on nursing student knowledge and uptake of influenza vaccination

Subjects: Influenza; Vaccination; Immunization

  • Source: Mitchell , G , Leonard , L , Carter , G , Santin , O & Brown Wilson , C 2021 , ' Evaluation of a ‘serious game’ on nursing student knowledge and uptake of influenza vaccination ' , PLoS One , vol.

Record details

×
Academic Journal

A feasibility study of 'The StepSmart Challenge' to promote physical activity in adolescents

Subjects: Adolescents; Behaviour change; Feasibility

  • Source: Corepal , R , Best , P , O'Neill , R , Kee , F , Badham , J , Dunne , L , Miller , S , Connolly , P , Cupples , M E , Van Sluijs , E M F , Tully , M A & Hunter , R F 2019 , ' A feasibility study of

Record details

×

Academic Integrity Serious Game

Subjects: Academic Integrity; Higher Education; Academic Support

  • Source: Creighton , L , Mitchell , G , Hamilton , C , Stark , P , Carlisle , S & Brown Wilson , C , Academic Integrity Serious Game , 2022 , Web publication/site , https://ai.focusgames.com/ . <

Record details

×

Kids Dementia Awareness Game Dissemination Poster

Subjects: Dementia; Dementia Awareness; Children

  • Source: Craig , S , Clarke , S , Carter , G , Mitchell , G & Brown Wilson , C , Kids Dementia Awareness Game Dissemination Poster , 2022 , Digital or Visual Products .

Record details

×
  • 1-9 of  9 results for ""Gamification""